星露谷代码,星露谷最热门领域代码解析,让您成为游戏高手!

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星露谷是一款非常受欢迎的农场模拟游戏,它的游戏玩法涵盖了众多的领域和细节。在游戏中,你可以通过去探索各个领域,学习各种技能和知识来提高自己的游戏经验,成为一名真正的游戏高手。

下面,我来为大家介绍星露谷最热门的领域,以及对应的代码解析。

星露谷代码,星露谷最热门领域代码解析,让您成为游戏高手!

1. 农业

农业是星露谷游戏中最重要的领域之一。在游戏中,你需要通过种植各种农作物来获取收益,并不断扩大你的农场规模。以下是一些常见的农业相关代码解析:

种植作物:使用C#代码,在地块上种植作物的代码示例如下:

void PlantCrop(Vector2 tile, int index, bool isFertilized)

{

Game1.currentLocation.terrainFeatures.Remove(tile);

Crop crop = new Crop(index, tile.x, tile.y);

crop.fullyGrown.Value = true;

crop.fertilizer.Value = (isFertilized ? 368 : 369);

Game1.currentLocation.terrainFeatures.Add(tile, crop);

}

浇水:使用C#代码实现在地块上浇水的功能,代码示例如下:

public bool Water(int x, int y, bool playSound = true)

{

Vector2 key = new Vector2(x, y);

if (Game1.currentLocation.terrainFeatures.ContainsKey(key))

{

TerrainFeature terrainFeature = Game1.currentLocation.terrainFeatures[key];

if (terrainFeature is HoeDirt && !(terrainFeature as HoeDirt).watered.Value)

{

(terrainFeature as HoeDirt).state.Value = 1;

(terrainFeature as HoeDirt).watered.Value = true;

if (playSound)

{

Game1.playSound("wateringCan");

}

return true;

}

}

return false;

}

施肥:使用C#代码实现在地块上施肥的功能,代码示例如下:

public virtual bool DoFertilizer(HoeDirt dirt, Item fertilizer, Farmer farmer)

{

if (fertilizer is StardewValley.Object && (fertilizer as StardewValley.Object).Category == -74)

{

星露谷代码,星露谷最热门领域代码解析,让您成为游戏高手!

dirt.fertilizer.Value = (fertilizer as StardewValley.Object).ParentSheetIndex;

dirt.state.Value = 1;

++dirt.fertilizerQualityLevel.Value;

return true;

}

return false;

}

2. 社交

社交是星露谷游戏中另一个重要的领域。在游戏中,你可以与各种NPC进行交流,建立友好关系、获得任务等等。以下是一些社交相关的代码解析:

表示喜好程度:在与NPC交流时,根据你的行为或选择会影响NPC对你的喜好程度。以下是根据具体喜好程度划分的代码示例:

switch (friendshipLevel)

{

case 0:

return Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4175");

case 1:

return Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4176");

case 2:

return Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4177");

case 3:

return Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4178");

case 4:

return Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4179");

case 5:

return Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4180");

// ...

default:

return Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4180");

}

礼物喜好:给NPC礼物是提升关系的重要一环。以下代码展示了根据礼物类型和价值来计算NPC接受程度和对应增加关系值的示例:

int giftValue = currentGift.parentSheetIndex;

int friendshipPoints = this.getGiftAmountForFriendship(currentGift.parentSheetIndex);

if (this.isBirthday(today) && currentGift.parentSheetIndex == this.birthdayGift.Value)

{

friendshipPoints *= 2;

}

if (friendshipPoints <= 0)

{

this.showTextAboveHead(Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4164", (object) name), -1, 2, 3000, 0);

}

else

{

if (this.isWithinSocialLimits(currentGift, isTasteTest: false))

{

if (currentGift.Category == -4)

{

friendshipPoints = (int)((double)friendshipPoints * 0.8);

emotion = 6;

}

if (this.likes.Count > 0 || this.loves.Count > 0)

{

this.friendshipData[friendIndex].Points += friendshipPoints;

int index1 = this.loves.IndexOf(giftValue);

if (index1 != -1)

{

this.showTextAboveHead(Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4168", (object) name), -1, 2, 3000, 0);

emotion = 1;

}

else if (this.likes.Contains(giftValue))

{

this.showTextAboveHead(Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4166", (object) name), -1, 2, 3000, 0);

emotion = 0;

}

}

}

else

{

this.showTextAboveHead(Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.4165", (object) name, (object) 18), -1, 2, 3000, 0);

}

}

3. 采矿与冶金

采矿与冶金也是星露谷中的一项重要领域。你需要在矿山里采集各种矿石,并将其加工成各种有用的工具和装备。以下是一些采矿和冶金相关的代码解析:

采集矿石:使用C#代码,在矿山里采集矿石的代码示例如下:

public virtual void performToolAction(Tool t, int tileX, int tileY)

{

if (t is Pickaxe)

{

this.map[tileX, tileY].ObjectId = 14;

this.dropObject(new Vector2((float)(tileX * Game1.tileSize), (float)(tileY * Game1.tileSize)), this.getOreIndexForLocation(this.mineLevel), 1, 0, 0.0f);

List source = new List();

for (int index1 = tileX - 1; index1 <= tileX + 1; ++index1)

{

for (int index2 = tileY - 1; index2 <= tileY + 1; ++index2)

{

if (index1 >= 0 && index2 >= 0 && (index1 < this.map.GetUpperBound(0) && index2 < this.map.GetUpperBound(1)) && (this.isTileOre(index1, index2) && this.getTileIndexAt(index1, index2, "Buildings") != this.minecartLeft || this.getTileIndexAt(index1, index2, "Buildings") != this.minecartRight))

{

source.Add(new Vector2((float)index1, (float)index2));

}

}

}

if (source.Count <= 0)

return;

Vector2 v = source[Game1.random.Next(source.Count)];

this.objects.Add(v, new StardewValley.Object(this.getOreIndexForLocation(this.mineLevel), 1));

}

}

加工矿石:将采集的矿石加工成有用工具和装备是提高游戏效率和增强自身实力的关键。以下是将矿石加工成工具和装备的代码示例:

public static Item craftItem(int parentSheetIndex, int quantity = 1)

{

Item objFromName = StardewValley.Object.tryToGetFromSpecialId(parentSheetIndex, quantity);

if (objFromName != null && objFromName is StardewValley.Object)

{

(objFromName as StardewValley.Object).CraftedFrom = parentSheetIndex;

(objFromName as StardewValley.Object).Stack = 1;

(objFromName as StardewValley.Object).SpecialVariable = quantity;

(objFromName as StardewValley.Object).Quality = 0;

if ((objFromName as StardewValley.Object).name.Equals("Bomb"))

(objFromName as StardewValley.Object).Stack = 4;

if ((objFromName as StardewValley.Object).bigCraftable && Craftables.Contains(parentSheetIndex))

(objFromName as StardewValley.Object).ParentSheetIndex = parentSheetIndex + 1;

(objFromName as StardewValley.Object).price.Value = StardewValley.Object.getCategoryValue(objFromName.parentSheetIndex, ((objFromName as StardewValley.Object).Type != null && !((objFromName as StardewValley.Object).Type.Equals("Crafting")) ? (objFromName as StardewValley.Object).Type : "Ingredients"));

if ((objFromName as StardewValley.Object).Type != null && (objFromName as StardewValley.Object).Type.Equals("Cooking"))

{

(objFromName as StardewValley.Object).Price = (int)((double)(objFromName as StardewValley.Object).price * 1.25);

}

if ((objFromName as StardewValley.Object).bigCraftable)

++Game1.stats.BigCraftablesCrafted;

else

++Game1.stats.ObjectsCrafted;

}

return objFromName;

}

以上是星露谷中最热门的三个领域的代码解析,希望对各位玩家提高游戏技能和理解有所帮助。游戏中还有更多有趣的玩法和领域,欢迎大家继续探索和挑战!

标签: 代码me

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